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Such games spawned others that used similar visuals to show the participant as part of a maze (resembling Akalabeth: World of Doom in 1979), and had been loosely called "rat's eye view" video games, since they gave the appearance of a rat running by means of a maze. Another crucial early recreation that influenced first-person shooters was Wayout. It featured the player making an attempt to flee a maze, utilizing ray casting to render the setting, simulating visually how each wall phase could be...
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